Forgotten exploits of brave hearts..

Francois Fenelon
100 years ago, on July 28, 1914, Austria-Hungary declared war on Serbia after it failed to fully comply with an ultimatum resulting from the assassination of the Austrian Archduke Ferdinand in Sarajevo a month earlier. Thus began the First World War – one of the most large-scale armed conflicts in human history.
This summer, the leadership of European states and public organizations paid tribute to the centennial anniversary of the outbreak of the First World War. Some game studios have done this in their own way. One of the standouts is Ubisoft Montpellier, which released a project called Valiant Hearts: The Great War. The game was released on June 25 simultaneously for PSN (PS3/PS4), Xbox Live and Steam. But long before the start of sales, Valiant Hearts attracted the attention of many gaming publications, promising to give players an unforgettable emotional journey through time. Even those far from the BBC gaming industry, having noticed this project at E3 2014, highly appreciated the semantic depth of the story that the game’s plot reveals. In turn, I also couldn’t pass by Valiant Hearts: The Great War, which attracted me with its sensitive attitude to the history of a forgotten war.

If we talk about Valiant Hearts: The Great War, as a game from a famous French studio, it is, first of all, 2.5D platformer in the adventure genre, with classic puzzles, takedowns and simple stealth missions, created on the UbiArt Framework engine, known to players from such iconic projects for Ubisoft as the modern duology about Rayman and the fabulous RPG Child of Light. Development of Valiant Hearts took 3 years, during which time the studio hired special archaeologists and historians to help create a historically accurate game. As a result of their painstaking work, a touching artistic sketch about the First World War was born, small in volume and short in running time (only about 5-7 hours), but positively atmospheric, sincere, capable of bringing real emotional shock and making you take a fresh look at that “forgotten” war.

It should be noted that the name of the game is a reference to the anthem based on the poems of John Arkwright, dedicated to the victims of World War I. The history is divided into 4 chapters, according to the chronology of the most important historical events: from the beginning of 1914 to the middle of 1917. The plot is based on the correspondence of the French soldier Felix Chazal, rumored to be the great-grandfather of one of the game developers, as well as the fate of a real family that was divided by two warring states

The story begins in France 1914. Karl, a German by birth, runs a small farm with his father-in-law Emil, a native Frenchman. He and his wife Marie are raising their son Victor. But their measured, calm life is unexpectedly interrupted by the news of the outbreak of war. Karl is deported to his homeland, and he ends up at the front. After some time, his father-in-law is also mobilized, and he goes to war, leaving his daughter Marie alone with an unharvested harvest and a small child in her arms. Despite the fact that Emil and Karl will find themselves on opposite sides of the front line, both will hope to the last that they will be able to find out about each other’s fate. They are all confident that very soon the unrest will subside and their lives will return to their usual rhythm..

“Even cowards can start a war, but it’s up to the brave to fight its dangers.”.

Tacitus
During the war, Emil https://gamesnotongamstop.co.uk/roulette/ will meet many good people who will become his true friends. He will help the lonely American Freddie, who was deprived of his beloved by the war. Driven by revenge, he arrives at the front along with the Canadians to personally take revenge on the main villain – Baron von Dorff, whom he will pursue throughout the game. It is known for certain that some Americans were indeed against the initial US refusal to participate in the First World War, so they joined the French Foreign Legion, the British or Canadian armies. A group of American pilots then formed the Lafayette squadron, which became part of the French air force and one of the strongest military units on the Western Front.

Another brave heart will be Anna, a young medical girl from Belgium, who rushed to the front on the very first day of the declaration of war, because she could no longer think about the wounded who needed her help. Throughout the game, without firing a single shot, she will save crowds of wounded. Her father, a scientist, like many of his colleagues in those days, will be taken prisoner by the Germans, and our team will do everything possible to free him.

A special place in this friendly company will be occupied by a dog named Walt, whom Emil will meet while in captivity. During the First World War, dogs were often used as messengers. In capsules strapped to their bodies, they delivered important documents to the front line. Dogs were also used to lay telegraph wires. For the heroes of Valiant Hearts, Walt will become not just a comrade, but also a loyal ally who will more than once save them from imminent death, find hidden objects and help in solving various kinds of puzzles.

The five of our heroes will carry their friendship through all the hardships and suffering, fighting shoulder to shoulder, but the merciless war will each time decide their destinies in its own way, bringing them together and separating them as it pleases.

“War is first the hope that it will be good for us; then – the expectation that they will get worse; then – satisfaction that they are no better off than us; and finally – an unexpected discovery that it’s bad for us and for them.”.

Karl Kraus
The game encourages the player’s curiosity – here you need to find special Items, most often hidden in hard-to-reach places. After you pick up a hidden artifact, brief information about the find will appear in a special menu, which will connect what is happening in the game with the realities of military everyday life of that era. The developers managed to skillfully combine game-style sketches of items to be picked up and real photographs taken during the war. If the item is not found, then you will not know information about it. To tell the truth, this is an interesting activity, since each new find provides useful historical information, and you, without knowing it, will begin to explore locations in detail in search of hiding places, even if you are not a perfectionist by nature and rarely pursue the goal of completing games 100%.

Facts also helped make the game more complete as a historical sketch – another section in the special menu, telling about the history of the First World War in events and figures. Facts are revealed regardless of the player’s actions as you progress. From these notes you will learn, for example, why the war started, what the number of victims was, how the life of a simple soldier was arranged. We must pay tribute to Ubisoft Montpellier for its commitment to authenticity and historical accuracy in the presentation of information – all notes are encyclopedic in nature and illustrated with real photographs taken at the front. Of course, the plot of Valiant Hearts does not reveal all the events of the First World War; in some places the story is presented subjectively and information about all the warring parties is not disclosed (in particular, Russia’s participation in the game is practically not mentioned, although our country faced more casualties than any other state: according to some estimates, more than 9 million of our compatriots died in the First World War). But on the other hand, this is explained by the format of the video game, designed to show the fictitious but personal tragedy of one family, which symbolizes the pain of an entire people, an entire era.

«Humanity has gone crazy! You’d have to be crazy to do what’s happening. What a massacre… What scenes of horror and carnage! I can’t find words to convey my impressions. Even hell can’t be this terrible! People have gone crazy!»
So wrote the French second lieutenant Alfred Joubert about the First World War in his diary shortly before his death. The soldiers experienced those events as a personal tragedy. Like many front-line soldiers, each of the heroes of Valiant Hearts keeps his own personal diary, in which he talks about his experiences, shares his innermost thoughts, and writes letters to his loved ones. By and large, during the entire First World War, about 10 billion letters were sent, of which 4 billion were sent in France alone. As mentioned above, they formed the basis of the story. Not a single event that happened in the game will be left unattended, and the heroes will definitely write what they think. There is no doubt that letters from brave hearts can fully convey the essence of front-line correspondence.

“The most humane thing you can do in war is to quickly bring it to an end.”.

Helmut von Molypke
Valiant Hearts: The Great War is a game about war and about ordinary people who were caught by surprise by this war. The main focus is on the narrative, and the gameplay is relegated to the background. The game mechanics are quite simple, if not formulaic. Routine gameplay, in which each hero has a limited set of abilities, seems to symbolize the monotony of everyday life at the front. It seems that the game fundamentally rejects the idea of ​​​​bloodshed, rejecting violence and cruelty. And touching melodies on the keyboard skillfully control the player’s emotions, creating the right mood.

One moment that stuck in my soul was when Emil saved the victims after the bombing, so that they, in turn, would help him move the piano, which was blocking the entrance to some bunker. And now he and I have already saved several people, happy relatives show their gratitude, men are ready to support me in completing my task. But in the background, amidst the burning rubble of a building, a little boy is roaring. It seemed to me that he too could be saved. I spent 10-15 minutes trying to find a way to get to him, but I didn’t succeed. It turned out he was crying over his father’s corpse. And such examples of injustice in Valiant Hearts are quite common.

Despite the fact that at first glance Valiant Hearts: The Great War can be mistaken for an indie project, Ubisoft Montpellier made a game of very high quality, individual, perhaps unparalleled in the gaming industry. Some might compare it to Maus, the only Pulitzer Prize-winning graphic novel to date that deals with the Holocaust in a peculiarly allegorical manner, with Jews as mice and Germans as cats. Large projects rarely touch on such subtle topics. Valiant Hearts shows a kind but dramatic story, full of heart-warming moments, in which, by definition, there cannot be a happy ending.

Forward to eternal life! Old Tunnel

The old man and the nurse reached the fountain of youth and wanted to take a sip from it. But there was a giant toad sitting there that bit his face off. The hero must save the nurse.

The gameplay is a semi-automatic runner with tactical fast fights.

At the start we will be asked to choose one of three difficulty levels. Even the simplest of them will not have to be easy.

The game world is represented by five intense levels. Each time you will need to run about 600 conventional meters.

There will be several dangers and useful objects in the locations.

Enemies represented by several types of monsters and bosses.

Ordinary opponents are simple at first and work with primitive mechanics of attacks (which the indicator tells us about) and, sometimes, defense. In the future, they will start using a tricky skill with mixing our abilities and we will have to do something like QTE, try not to waste valuable consumables and press the buttons correctly.

Bosses, by and large, differ only in their fatness.

For victories over enemies, they drop gold, which can be spent on purchasing goodies at a local store.

Battles take place as a dynamic exchange of blows. You need to fire your weapons and defend yourself from enemy attacks. Each gun has a certain number of charges in the magazine and damage. Ammo is endless, but you’ll have to reload.

If necessary, consumables are used:

– First aid kit. Fully restores health. https://ukcryptocasinos.co.uk/bonus/ It is advisable to save until the boss.

– Knife. Deals great damage to the enemy. It is advisable to save until the boss.

– Dynamite. Deals great damage to the enemy. It is advisable to save until the boss.

During “exploration” (running forward) of locations, in addition to enemies, danger is traps. They come in three types:

– Blades sticking out of the ground. You have to jump over them.

– Saws and maces hanging from the ceiling. Under them you need to slide along the floor, making a tackle.

– Blades sticking out of a mannequin. This thing needs to be smashed on the move with a shield.

There are three types of peaceful activities.

Trade. Sometimes at locations there is a merchant who sells all sorts of useful things. New guns can only be purchased as you progress through the levels. I don’t understand at what point they open for purchase, but one thing is clear – the new ones are better than the previous ones.

It is advisable to always have a full set of consumables.

For 499 coins you can buy a baby dragon, which will help in battle, adding a little extra damage.

Guns can be upgraded to workbench. Everything is simple and clear, for gold we pump up damage, reload speed and the number of cartridges in the clip.

From time to time we come across chest of gold. It is advisable to open it, since the treasures inside more than cover the cost of the key (can be bought from a merchant).

Let’s look at the pros and cons of the game and summarize.

+ Simple but nice graphics.

+ Good music and sound. Great soundtrack.

+ Several difficulty levels. I was even able to win on easy.

+ Russian text language.

THINGS THAT CAN BE BOTH A PLUS AND A MINUS:

± The game seems simple, but due to the unusual control system it may seem complicated. Especially leapfrog begins when enemies mix up our skills.

– Can’t take screenshots when pressing F12. No Steam overlay.

The game is small, but plays cheerfully and offers a challenge.

PS: I probably didn’t cover all the aspects, I might have missed something. I will be glad to add/correct the review or answer questions along the way in the comments.

Full in-game soundtrack for Remember Me (Olivier Deriviere)

Hi all. Previously, I wrote about the fact that usually (yes, almost always) not all the music written for a game ends up on the officially released soundtrack album. In cases like the soundtrack to Assassin’s Creed: Brotherhood, which I wrote about in my last blog post, this is not such a big problem, since there can be several hours of music recorded, but it all repeats each other in one form or another. It would be stupid to release 5 hours of repetitive music and in this case it would be very advisable to release an album consisting of the main most interesting and memorable compositions. And in general, it is rare for publishers to publish soundtracks longer than one or two discs – let’s say, the standard size of any normal music album.

But there are soundtracks that suffer much more from this state of affairs. I’m talking now about soundtracks that consist of several hours of completely different music. And due to the fact that you can release an album that is only an hour long or a little more, most of these soundtracks simply do not reach listeners. These obviously include the soundtrack to the first part of Assassin’s Creed, which I also wrote about in the last post of my blog. And the hero of today’s topic definitely belongs to such cases – the soundtrack to the game “Remember Me”, written by Olivier Derivier.

I’ll start, perhaps, with the music written for boss fights, since most of these compositions did not make it onto the album, with the exception of the tracks The Zorn and The Ego Room, and the release version of the second composition was quite changed. Here are some examples:

Alternative in-game version of the published track The Ego Room:

To mix this soundtrack, https://bookmakersnotongamstop.co.uk/non-uk-betting-sites/ I used a gamerip from the game, which was completely unsuitable for listening in the form that it is. The soundtrack for this game is very interactive, to the point that some tracks consist of many, many samples, each of which does not exceed 10-20 seconds. Since the release of the game, some people have posted some of these unreleased tracks on YouTube, but they were not recorded in the best way: in the settings during the game you turn off all game sounds and voices, leaving only the music, record the gameplay, take out the audio track – and the track is ready! It would seem that what could be wrong is a completely suitable method. But in reality everything turned out to be not so good. In addition to the fact that the music recorded in this way did not have a complete composition, another problem arose: in the game, the music track itself changes its volume depending on whether the characters are talking. That is, at the moments of pronouncing phrases, the music becomes a little quieter, after the completion of the dialogues, it becomes correspondingly louder, and when these dialogues are turned off in the settings, these volume changes, of course, hurt the ears and did not allow one to fully enjoy the music. Therefore, I armed myself with an audio editor, installed the game and began to go through each level, listening to where and how the music was playing, after which I collected all the necessary samples from the gamerip and combined them into solid tracks.

Battle tracks generated during gameplay from small ten to twenty second samples, playing in different orders depending on the events taking place:

Several combat themes did not make it onto the official album. Here are a couple of them:

Considering that every fight in the game happens differently, there are a lot of variations in what all these small samples add up to. Therefore, I made two variations of different battle themes (in addition to those that were already included in the release album), distributing the samples across the tracks in such a way that, in the end, all the samples available in the gamerip were used in these several variations.

Quiet tracks that play during exploration of locations, for the most part, either did not make it into the album, or were included there in an abbreviated version. For example, different fragments of the release tracks “Still Human” and “Neo Paris” play separately from each other in the game itself, and in addition, in the game they are presented in extended versions, for example:

Most of the tracks use the same melodies in different arrangements and in different forms, resulting in a variety of compositions. The main motives run through the entire soundtrack. The following example shows this very well:

Also in the full version of this soundtrack you will find some battle themes that were not included in the release, which are not generated during gameplay, but were composed in a more standard way – they consist of a couple of long pieces that loop into themselves and replace each other when certain conditions change:

Or unique musical fragments that play only once during the passage of a certain place in the game:

Like this track, which plays while walking through the slums and ends with a musical passage accompanying the main character’s tense climb up a collapsing pipe.

«Insanity» first issue

Good day everyone! This is the first issue of an experimental column of “obscenities” – all the most vile, unnecessary, stupid and simply… maddening trends in the modern gaming industry. You yourself can easily name them: a barrage of hordes of endless F2P with crooked balance and constant “pay and you’ll be cool”, a fashion for narrow guts from corridors with pyrotechnics in all shooters, heroes forever stuck with their backs to the cover… Let’s go!

Issue number «time»: About the wild respawn of evil spirits

Respawning hostiles in itself is not evil. On the contrary, in some games it is implemented very well. A striking example is Call of Duty 2. The endless legions of Krauts in the ruins of Stalingrad really look more than appropriate and create a genuine atmosphere of the Real World War, when not a bunch of gopniks are fighting, but entire nations. We know that it is almost impossible to kill everyone, so we break forward, trying to at least push away this terrible wall of soldiers. At the same time, there is no feeling that you are fighting “one against all”; regular reinforcements also come from your side, which creates a unique feeling of a “correct” battle.

But here are a few examples of https://slotsnogamstop.co.uk/netent-slots/ crookedly implemented respawn:

Call of Duty (almost all recent ones)

Have you ever thought about the question: where are there so many terrorists in Russia?? It feels like our entire nation is definitely evil extremists in gas masks. How else can we explain the hundreds of thousands of villains coming at us from all sides in the latest CoD games?? Oh well. The CoD series has always had little meaning; it is, first and foremost, a cool action movie in the style of Michael Bay. But all the cinematicness instantly evaporates as soon as you sit behind cover and just start shooting the sneaking bastards. A minute later, it becomes noticeable that exactly a couple of seconds after killing the enemy, exactly the same fighter runs out from exactly the same place. Moreover, he sits behind exactly the same cover! And so on until you run further. The best part is that most often, having broken through, we find out that this whole crowd was climbing out of a basement in which… a dead end. What the hell is authenticity here??

Another example of a terrible respawn. It would seem like a fiery savannah, blacks with atoms, an open world, a sandbox… Well, how could you screw this up?? The answer is simple, terrible respawn! After just a few hours of playing, hundreds of thousands of bandits with machine guns will become a routine for you, but these bastards are also reborn! You have just demolished an entire checkpoint with scoundrels, and when you return a few minutes later, you see them walking there again, as if nothing had happened. What’s the point of killing them at all?? I won’t say anything about the blacks in jeeps, who will become eternal companions throughout the game.

Why they pushed the respawn here is a big question. Sorry, no answer..

Ninja Gaiden 2 (NES)

Well, let’s welcome the king of respawn! His Majesty the Screen from Ninja Gaiden 2, outside of which evil spirits breed. You just regrouped beautifully, jumped back and with a couple of swings chopped up a nasty bat and several ninjas? It’s too early to rejoice! They are already waiting for you again in the same places they were. After all, stepping back wasn’t the best idea. Even the wisest ninjas cannot understand the nature of this strange phenomenon. With hundreds of pitfalls to regularly push you into, spawning enemies is the worst kind of sadism you’ll encounter in a video game.

P.S.
This (as you noticed) is the very first issue of “Insanity” (Maybe the last). I will gladly accept any feedback and suggestions, and will also take into account any criticism (almost any). There are still plenty of topics for discussion in this section.

Many years ago, December 22..

Just yesterday, having nothing better to do, I was intently raping my computer with my attention and, quite by accident, I discovered amazing, long-forgotten relics.
His early texts.
What I wrote millions of years ago, when the important things that happened in my life did not happen, and were not even planned to happen.
What I wrote then, when I couldn’t write at all (I speak as if I can now).
But I wanted to write, I wanted to tell, I wanted to reveal myself through the word, I wanted to retell everything that my eye saw.
And now I want to share this treasure – my initial works.
Maybe it will be funny to read, maybe it will be sad because of the events that I described there, maybe it will just be sweet and tearful, or maybe you don’t care at all who I am and what I do now and did before.
In any case, I hope that if you read this, you will like it, despite the fact that the text below was written by a small, naive child. Although it has a certain charm, I think.
Let’s go.

«Seems like an ordinary https://wilberforceinstitute.uk/what-is-responsible-gambling date. December 22. Saturday. Some are studying, some are working, some are relaxing. But for our school creative studio “Teatral” on this day the difference between these three types of activities was erased. We had a performance.The performance itself is not an easy task. All this preparation, long rehearsals, work on roles is exhausting, but, nevertheless, I did not say that it is not interesting and unnecessary. On this day, our entire creative team studied. With the exception of me – I was sick, but still came early and helped our leader Sergei with the organization of this process (arranging the stage, laying out the costumes, etc.).d.).Sergei’s friend, Alexey, works in the NGO “Perspectives” project – “Peterhof”. Free time». His task is to organize trips for his wards in accordance with their wishes. Here’s what Alexey himself says: “Trips for our students are one of the main opportunities to communicate with the outside world, so it’s important for them!“And his “wards” are people with some kind of impairment, be it mental, physical, mental. So our friend thought that why go somewhere far away, and invited our studio to show the performance. Without thinking twice, we decided that there was no point in abandoning the idea. In addition, it will be very interesting for both parties.To be honest, I’ve been waiting for this day, this hour. I was really wondering how people, excuse me for being harsh, normal people, differ from those who, unfortunately, are not so lucky in life… It turns out that there is little difference.And so they arrived. At this time we settled in our “dressing room” and could not go out to meet them. But I’m lucky. By that time, they had not yet had time to put me on clothes/shoes, and Alexey invited me to talk with them. To be honest, I was so confused that I couldn’t immediately figure out what to talk about with people who, perhaps, had completely different interests and views on life. But the strength to think returned to me quite quickly, and the conversation began.The guys were very happy to see me. There were four of them in total, plus the coordinator of the “Free Time” project Valya and Alexey himself. We said hello and introduced ourselves. A conversation ensued. They turned out to be very sociable, they smiled a lot. They talked about their lives: it turns out that they also have their own theater, where they stage plays quite successfully. In addition to the theater, our friends have, so to speak, an Art Studio (actually, at the Peterhof boarding school). That’s what it’s called – Art Studio “Peterhof”. In this studio they have the opportunity to write poetry, prose and even paintings! These same paintings even participated in foreign exhibitions and took places. And their owners, of course, were given prizes. When communicating with these people, my soul somehow “cleansed” or something… I was struck by their sincerity, their desire to communicate, live, rejoice, they laughed like little children… I have never seen so much childish spontaneity. Perhaps this is their main difference from all other people. I will never forget how in response to my question “What do you expect from our event today??» Lyuba (we speak without last names) replied: «We are waiting… waiting for a good performance, a good mood!». Amazing. And we gave them a good performance. And good mood. I know. This was evident from their interested faces, from the happy expression of these same faces. They cared about what was happening on stage. What is it worth just to hear the joyful laughter of these amazing people standing behind the stage?! Fantasy. After playing three scenes, we took a break for 40 minutes, t.To. our guests needed to eat. Entertainment is entertainment, but you have to follow the rules. For this we even built a table from benches. They had food with them. We played the last 2 scenes. We came out, bowed, received our applause and with pure souls went to see off our now friends… To the question “Did you like it?”?»It was very nice to hear «Yes. «from all four, and in unison! They really liked it… – Come see us on Monday! We will also have a performance! – Oh, yes, they’ll come on Monday! Hooray! – Yes, yes, come, come! We will be waiting for you very, very much!Similar things were heard everywhere… We, of course, promised this to the best of our ability, but… Monday, school, and no one would let us go so easily… And so it happened… Only three people were able to come… I must say that the performance flew by quickly for me. It was a pleasure to play for these people. There was a feeling that this performance was somehow “homey”… We were not afraid to go on stage. We knew our viewers would love anything and everything. But our guys did not even think of playing relaxed – everyone understood that you need to give your all on stage even in front of one person in the same way as for five hundred. Fortunately, our permanent director Sergei set us up for this from the very beginning… That’s all. Our friends were put in a specially called car and they left.But I’m sure we will have more performances for them! And they have it for us… At least I really want it.»

P.S. The collaboration with Peterhof was long and happy, and we visited them many times ourselves, showed performances and even held joint football matches.
It was a bright time, I’ll tell you a secret.

FIFA 12 «In anticipation of a masterpiece?»

Good day everyone.
This is like my first blog, so don’t judge too harshly.But judge as you wish..
Well, anyway, to the point.

It’s that time of year when we’re all playing FIFA Soccer 11, the developers are hard at work on the next version of the game FIFA 12. David Rutter, producer of the console version of the game, shared his thoughts and goals for the British magazine Official PlayStation Magazine. David stated that the development team has a huge list of things on the table that they would like to implement in the game in the future, but…To. future concept extensible game producer said what they are going to do already in FIFA 12. “The emphasis will be on the realistic behavior of artificial intelligence (AI), which should bring not only similarities in actions with real football players on the field, but also their emotional experiences, passion, rage, and aggression. We think we’re going in the right direction with Personality Plus, but at the moment it’s not what we want in a football simulation game. AI is one of those features that needs to be improved in the near future.». Also, Rutter added that in FIFA 12 they will not ignore such important details in the game as free kicks and free kicks, throw-ins. They all need significant improvement.

The world does not stand still, and this is especially true for high technology. So it is in the virtual world of the football simulator from EA Sports – FIFA Soccer, which every year wants to give the player maximum opportunities and bring the virtual world closer to the real one.

FIFA 12 will not be an https://lowdeposit-casinos.co.uk/minimum-deposit-bingo-sites/ exception in the progress of the field of football footsims, and this time the game developers will do everything possible in their power to immerse gamers in the football kitchen. According to creative director Gary Paterson, the atmosphere of the matches is what you need to invest in.

“I am confident that creating a player storyline in FIFA 12 is the right step in the development of the game. Remember the epic departure of Wayne Rooney from Manchester United. Football is more than just a game on a green lawn. This is what we are going to do in the new version of the game,” commented Gary.

Also, Paterson added that improving the gameplay of the game is becoming more and more difficult every year in order to compete with the game from Konami PES 2012, but this does not mean that the gameplay will not be improved, we just want to add something new, and most importantly, it will undoubtedly make FIFA 12 an even more realistic game.

New commentators?

FIFA 12 will have new commentators? The foreign site eurogamer reports that the famous former Scottish footballer, now a commentator, who was fired, that is, Andy Gray may lose his job at FIFA Soccer. Let me remind you that Andy is the English voice of the game. While this has not been officially confirmed by EA, this news will be marked as rumors, but we all know very well that there is no smoke without fire. We will find out very soon whether there will be new English commentators for FIFA 12 or whether the old ones will remain.
If anyone is interested in why he was fired, write and I’ll tell you..

By the way, if anyone is interested, you can chat with other FIFA fans on the forum, which I will now mark, and express your hopes for FIFA 12.
fifaonline.com.ua/forum/34-48-1

Film lovers. Session 2. Guardians?

Well, yes, you can say that, especially after the episode with the pregnant girl in some Vietnamese bar, but at the end of the film he will realize the full value of life, which means all this time he was thinking whether it was worth saving people, because he could have prevented everything. And he decided only after Adrian implemented his plan.

but in the film we see an alternative reality, so not everything happened there as in reality

besides, the USSR was made out to be some kind of crazy people in the film; if they had found out that Manhattan had been dumped on Mars, a nuclear war would have definitely started

By the way, another question https://nonukonlinecasinos.uk/nongamstop/ has arisen
If Rorschach had remained alive at the end of the film and told the world what really happened, would they have believed him or would they have sent him to a mental hospital??

and also, during the Cuban Missile Crisis, the conflict on the part of the Americans was resolved by Kennedy, a fairly reasonable and reasonable person, and in the film, instead of him, there was Nixon, who was clearly not so peace-loving

if you watched the movie, you probably realized that Manhattan had a deep concern for humanity, he didn’t care what happened to him

Why save people from a burning house if they will die anyway from cancer, an accident or old age..

as Finoz said, just a small step is enough, and no matter from whose side, the enemy will immediately respond in kind

Or do you think it should be like this:
– Sir! The filthy fucking Russians launched a missile at us! What to do? In a minute the USA will be destroyed!
– Well, it’s okay, we’ll call them now and find out what’s wrong, some kind of mistake must have occurred

His motivation to save people is precisely human and this motivation is love for “here is the name of the heroine” (damn, sorry I forgot :)), and she just showed him, by her example, the value of human life.

Well, this will already be nonsense about empty things, because we don’t know the situation as a whole. It’s unclear what’s there in Rashka. On the other hand, America, having lost Manhattan, would go very crazy. And also these vigorous hours that fiercely increased the tension.
I think they would fucking kill each other and that’s it.

The first details of the fifth part of Grand Theft Auto

One of the British magazines will publish this information in the January issue, but for now we are reading the impressions of a journalist who has already watched the game. In just half an hour he learned a lot of interesting things.

The game is simply huge, it will squeeze all the juice out of the old PlayStation 3 and Xbox 360. Los Santos is about four times the size of Liberty City, and it took the main character about 15 minutes to get from the city center to the countryside. Outside the city we will see farms, small villages, grazing cattle, various factories and factories. The forests have become more beautiful (after Red Dead Redemption), in them you can find drunken youth having parties, groups of tourists around the fire, and people playing sports or just having fun in nature. They write that the water, trees and plants look just great.

The main character is African American, 30 years old.

There will be animals in the game. But Rockstar never said whether it would be possible to harm them – after RDR there were problems with PETA (animal protection organization).

Planes, planes, planes.

Car tuning is in place, https://nonukgamblingsites.co.uk/review/madcasino/ and maybe they will run out of gas, the cars will need to be refueled.
There are many indoor spaces – shopping malls, a college, a police station, a hospital and a sewer network under the city.

From some missions it becomes clear that the game will be as crazy and fun as The Ballad of Gay Tony (and San Andreas) – spectacular and crazy events are guaranteed here.

You can set fire to gasoline that flows from a broken car tank, and you know what will happen to the car.

Mini games – basketball, arm wrestling, ultimate fighting, triathlon, canoe competitions, rock climbing, parachute jumping, and much more will be shown a little later.

People in the city live their lives – play sports, run away from the cops, go shopping, wash their cars, mend fences, get to know each other. There will be no children at all.

But dates were removed from the game, although they left a part with friends who constantly call and ask to hang out somewhere together.

Character leveling is back, the system is the same – you use something, do something, and your skill grows. There is also character customization, everything is like in San Andreas.

The shooting has been redesigned, as has the entire animation in general – now all character movements look more believable and cooler. The game now has more stairs, places where you can grab onto and pull yourself up, where you can climb or jump (remember San Andreas).

You can take people hostage and use them as human shields.

A flamethrower, radio-controlled mines and mines with laser sensors will be added to the usual arsenal of weapons. In addition, you can pick up any object and use it as a weapon – a bottle, a stone or a stick.

Cops act more realistic. So, if you kill someone, but if there are no servants of the law nearby, then you will not receive an asterisk. Now the cops have smoke grenades and tear gas, dogs and equipment at their disposal to storm buildings in which you can hide.

And, probably, the most interesting thing is that in one of the missions we will meet the key character of the series.

My Childhood Fears… Review of Land of the Dead: Road to Fiddler’s Green

In 2005, if anyone remembers, George Romero (the guy who through his activities brought the theme of the living dead into cinema) made his next film about zombies. It was called “Land of the Dead”, in the original “Land of the Dead”. Of course, Romero is cool, he is considered the progenitor of the genre, his “Night of the Living Dead” has become a classic… but as you know, there are simply too few good films about zombies, most of them are trash, and the rest is such a mediocre movie for everyone. So Romero’s films are just the latter. That’s all I’m talking about? In the same year, developers from Brainbox Games release a game of the same name with the subtitle the Road to Fiddler’s Green, which will be discussed..

What prompted Brainbox to associate their brainchild with a second-rate (IMHO) zombie horror film – I have no idea. In fact, this game has very little in common with the film, and at first it seems like nothing at all except a zombie apocalyptic setting… well, the name itself.

The plot is the story of a lonely American farmer named Jack, who was calmly running his farm, when suddenly, out of the blue, a total zombie apocalypse began. After Jack’s first meeting with the living corpses, he remains on the farm for some time, waiting for this hell to end, but zombies continued to attack his house, and his supplies of food and ammunition were running out. In addition, weeks spent alone began to drive the hero crazy, so our brave farmer decides to go in search of other survivors.

Overall, I wouldn’t say the plot is bad, it’s just not engaging at all. The entire story is presented through cutscenes, which you watch with interest at first, but then you just wait for them to end. As I already said, this is just a story about past events, the narrative is very monotonous and boring, and somehow Jack’s fate was not particularly interesting to follow..

The game begins, as they say, “for your health”: you are just starting to get comfortable here, you get acquainted with the local living dead, who at first seem very difficult to kill, you encounter a shortage of ammunition, which adds tension to the fights, with some kind of atmosphere and to be honest, it was even a little creepy. But all this passes quite quickly, and all interest literally evaporates.

This is because the gameplay is incredibly “varied”: first, with a hammer in our hands and a gun in our pocket, we clear our own farm of zombie neighbors, then we make our way into the fields and again methodically slaughter a new group of the living dead, then we are transported to a city where the next batch of rotting homeless people are trying to dine on fat Jack, and we prevent this in every possible way, after which we go down into the sewer, and there… you guys You won’t believe me, but we’re stupidly fucking zombies again. And ALL 20 levels will be like this.

As you already understood, there is https://nongamstop-casinos.uk/review/magic-win/ no smell of diversity here. The pace of the game, set at the very beginning, will not change one iota, the only changes that you will be able to notice are the actual scenery around you and the arsenal with which you will calm the bloodthirsty grannies: in addition to the fact that they can be fed lead according to the good old tradition, they can also be set on fire with Molotov cocktails or dismembered. Arms and legs are torn off their bodies, and here, by the way, it’s interesting that without arms, zombies will also attack you, but not with hugs, but in attempts to make a “super BITE”!», and having lost their legs, they will crawl after you on their belly. But there are no special types of opponents in the game, there are only a couple or three, no more. But more weapons are already available, but again not very many.

Almost all the zombies in the game were the same in terms of their abilities, there were practically no subspecies, but there were many different purely external models drawn: from collective farmers and police officers to local punks and homeless people.

Experienced experts in zombie apocalypses remember that to kill the living dead you need to demolish or shoot You can also pierce, chop, shred the villain’s head, but I hasten to disappoint you that one bullet, accurately sent to the dead man’s brain, or a strong blow to the head with a bat, shovel or hammer, will not calm the adversary. In general, I was surprised that the gun available at the very beginning will require as many as 4 shots to the head before the creature falls back. It seems that Jack shoots with salt, and not bullets, but for some reason we collect boxes of cartridges… And this works the same with other weapons.

But the developers clearly stole the health theme from Max Payne. The indicator here is also the silhouette of the hero in the lower left corner, and we restore it with the same cans of painkiller. Although there are also large first aid kits that restore entire hit points.

After watching the dismemberment and burnout of zombies for a couple of levels, you expect something else, something new, but as I already said, these expectations are in vain. The road to Fiddler’s Green gets boring by the middle of the game and any desire to go further disappears, and even if you dare and still drag old Jack to the final credits after level 20, you are unlikely to get satisfaction, except that you will only breathe a sigh of relief, and most likely you will regret the time spent.

If from time to time it was possible to kill the walking dead with one shot to the head from a revolver, then this has never happened with the living money.

Even for 2005, the graphics in The Road to Fiddler’s Green were very mediocre. But the game stood out and could even boast of working on the textures of the walking dead, and, perhaps, this is the only thing it could boast of.

Music could improve things a little. It was necessary to simply add something scary to the game in the background, and not what the developers put there. Well, or if they were so afraid of making the game “too” scary, then they would have composed a soundtrack of some nice good metal songs, like in Painkiller, then it would have been perceived completely differently.

In general, the game looks and feels like some kind of mod for Postal, but the mod is unsuccessful. None of Postal’s drive or fun can be found here. In the end, it turned out that the developers created a non-serious game based on serious cabbage soup and, I think, you yourself understand how this turned out.

You can’t help but be surprised with how carefully each zombie model was drawn… as a child, in 2005, of course, I didn’t pay attention to the quality and depth of design, but simply asked my brother to stay in the room next to me while I played this.

There’s nothing more you can say about the game. Although there were hints of good makings in it, everything was ruined by the total monotony and disgusting atmosphere, which could only frighten such eight-year-olds cunts kids, what I was at that moment.

There was also co-op in the game, but it didn’t change the situation at all. Everything was perceived exactly the same, the destruction of the dead was just as dull as during a single playthrough, and it also soon became boring. And in the end I couldn’t get any fans. You only deprived yourself of the opportunity to feel a little creepy at the beginning, and that’s all.

Don’t think that I’m looking at The Road to Fiddler’s Green through the prism of decades, it was the same in 2005, and now if anyone remembers it, it’s better to let it remain in your heads as warm or not so fond memories, and I don’t recommend you download and play it on a wave of nostalgia..

FEMINISM IS KILLING GAMES!?

In general, in the CIS internet it’s somehow customary now to laugh at feminists more.
We are generally accustomed to not taking representatives of such movements seriously, to despise them and, at best, to laugh at them. Along with representatives of LGBT people, * some unpopular religions, etc.d. However, if our adequate majority still at least somehow empathizes with gays, because in our country living with a non-traditional orientation is quite a feat, then absolutely everyone laughs at feminists. And, to be honest, not without reason. However, in the West the approach to this kind of thing is completely different.

In recent years, so-called “modern” feminism (sorry, swear word). I didn’t teach some of it, I don’t know what wave) grew into a whole giant movement. Moreover, quite influential. Typically, all they do is criticize something. And surprisingly, they are often listened to.

For example, TV series, the same Game of Thrones, are now falling victim to feminists (those who are in the know understand what I mean). There is now a trend in cinema for actresses like Brie Larson, with, let’s say, down-to-earth looks. And in recent years, this cancer has reached games. Not only did she get there, but she also settled down there thoroughly..

* The activities of the international LGBT social movement are recognized as extremist and prohibited on the territory of the Russian Federation

Tomb Raider

Dragon Age: Inquisition

Assassin’s Creed: Syndicate

Mass Effect: Andromeda

Best comments

Loud statement. They rather laugh at militant feminists, who often say absurd things and do who knows what. But any extreme is absurd. Judging by my friends, the vast majority will not be able to answer the first time how a feminist differs from a man-hater. It’s very depressing.
As for the question itself asked in the title. It’s not feminism that kills games, it’s the developer. The team has its own head on its shoulders (and more than one, by the way). And they themselves decide which wishes of society and individual players in particular to listen to, and which not to. And it’s often not feminists who write the script; they are not the ones who fix bugs and optimize games.
By the way, in your video you also sometimes showed the opposite extreme. Don’t exaggerate it like that, it’s not that bad.

In general, I think that the question asked is not so much about feminism specifically, but about going to any extremes.

I believe that the influence of feminism on games should increase as quickly as possible! More feminism=>more scary women characters=>less desire to waste time on games=>more motivation to look for pretty girls in reality

In my opinion, there is very little objectivity in the video. Taste in everything (especially in the part devoted to assessing appearance). And the far-fetched problems of gender of workers to the problems of corporations and projects. There are, of course, justified elements, but most of them are sewn with white thread. After all, the problems with scripts and other things have to do with terrible writers, not their gender. The fact that Uwe Boll is a man does not make his films any better. The fact that Agatha Christie is a woman does not make her detective stories boring. As opposed to, say, Scorsese (in the case of Bol) and Veronica Roth (Christie). Again a matter of taste? Maybe. However:
If the project is good, no one cares about the gender of the head.G. But when the project is unsuccessful, or at least controversial, the shelling of random targets begins: “Why did it turn out to be shit?”?». Adding modern hypes (gays, feminists, races, etc.).d and t.n) and we get a picture distorted by the current “hot topics”. But in fact, the car just had three wheels. And the color of the body has nothing to do with the fact that it is impossible to drive.
IMHO (however, like the author).

“What do you think” – I think feminism has an impact on games, but does it ruin them? Let’s be serious, Biovar is a company that has long been afraid of everything and everyone, and is trying to attract as many different audiences as possible. And this is expressed not only in down-to-earth women, but also in gay couples. Your argument about the fact that they were “Before” is one thing, but the fact that in Biovar projects they are the vast majority is another. So to speak, the first does not neutralize the second.
In terms of Yubikov, it’s generally a laugh, but a sin. Yes, trends and influence are a fact, they exist, but does it spoil their games?? Um… No. Unity clearly did not suffer from feminism, and the Syndicate did not suffer from the presence of a boy-woman and a standard character of a fool-silovik (There are like gangs and all that, and he is involved in them. It would be strange if he was brainy), but solely because of the script, because in gameplay, graphical and aesthetic terms he only won.
Dice’s example doesn’t even want to be analyzed, because there’s nothing serious there at all.
Well, in general, there is no fear. What is there to be afraid of?? There aren’t that many companies that are directly pushing this whole thing, and it hasn’t had much of an impact on their games at all. And, of course, the fact that there are plenty of other studios cannot be missed at all. There will always be the Japanese you mentioned earlier with their Senran Kagura and Criminal Girls, and other developers who will simply cut games without focusing on one or the other.
In general, until the gaming industry turns into exceptional wimps like Biovar, there is nothing to be afraid of.

In fact, this notorious interview only confirms her failure as a screenwriter, and does not justify it. After all, what is a good screenwriter?? Personally, in my understanding, he is a master of writing stories, adapting them to the needs of the mechanics and capabilities of the game for which he is writing. And a person who considers himself a professional must be able to dodge and deliver a high-quality story within the framework in which he was placed, and not fight with other participants in the development flow for every plot twist.
And if there was such a brilliant script that the evil guys cut up, let him take it and put its original version in the public domain. If her employment contracts allow her to do this, of course.

In our country, living with a “non-traditional” sexual orientation is truly quite a feat. I say this… also as a YouTuber. 😉

And if in essence, I completely agreed with the beginning, but closer to the end it seemed more and more that the author was exaggerating. Even though he states in plain text that he doesn’t. Let’s go:
* “male-Rider is prettier than female-Rider” – I wouldn’t say. That’s right. He is mediocrity itself. Moreover, not in the neutral sense of the word (as with Brie Larsen, who is discussed at the beginning), but in the worst possible way.

* So the problem https://non-uk-casinos.co.uk/review/lucki-casino/ here is not feminism, but simply social justice / body positive – and I fully share my wariness about this trend.

* adding a female character to the joke – yes, it was done contrary to historical accuracy. And done deliberately. But this is not feminism, but a banal attempt to add a character to the game for everyone – so that everyone can associate themselves with one of the characters. Including girls. Jesters are the most sexist genre in terms of plot, where the role of women is, at best, to act as furniture. And this is still a problem. Perhaps I will open America to the author, but in principle, shooter mechanics are less interesting to girls than to boys, but not radically less. The main reason why they don’t play jokes from the word “at all” is precisely because they are perceived there in such a wildly chauvinistic way. And this needs to be changed.

* The quality of the script, which has been “sliding downhill” since the Inquisition, is not only and not so much “feminism” and “leftists”, but rather a request from the audience. You’ll still laugh, but yes: the game is made like this not because evil homosexual dyke feminists lobby for their filthy interests, but it’s stupid because such a game… will sell better. The modern gamer is a hamster. The same hamster as Apple consumers and/or active social media users. And his request is appropriate. And you and I are a dying race of “aesthetic fagots” who don’t want to eat summer blockbusters with popcorn. Our opinion is still taken into account, because we are opinion makers. But it is no longer at the forefront.

* Forgive my frankness, but yes: Josephine’s appearance is not just bad, but ugly. Even I can see this, although I don’t understand a damn thing about female beauty. But the Inquisitor, if you believe the video (I haven’t played DA:I myself) is indeed much more fabled than her. Here the claim is completely justified.

* In general, for some reason the author completely loses sight of the fact that the gaming industry itself is changing. And now games are no longer just for guys. Therefore, it is quite natural that things appear there that are clearly targeted at the female audience. And judging by the rhetoric, the only arrangement that will suit the author is “put everything back”. T.e. again a complete disregard for the female audience and an exclusive focus on the average heterosexual guy. Such views are still not the case in 2017.
Although, yes, in some (special) cases, feminists diagnosed with “Anita Sargsyan” do spoil games, and quite significantly at that.

Well, that is, it turns out that the main complaint of the entire video is addressed not so much to feminists as to “leftists,” yes? Just let’s immediately define the terminology: “leftists” are not just liberals/libertarians and other supporters of equality. And the completely beaten freaks who, taking advantage of their position as “oppressed” and “not like everyone else,” wrest privileges for themselves, not equality. Without this clarification, I can be classified as a “leftist”.
And now – back to the problem.

Healthy feminism is good, very good. And one of the main tasks healthy feminism – the desire not to “deny rights” to women, but to equalize their rights with men. That is, including deprivation of a number of privileges. A proper feminist should demand equal treatment not only in matters of political and career equality, but also in matters of… providing for the family, military service, and even the banal “Give in to the girl”. https://www.youtube.com/watch?v=vp8tToFv-bA

Healthy protection of LGBT* rights is also good. The appearance of gay characters in games and their transformation from secondary to primary is a good thing.
It is clear that I am an interested party here. But, excuse me, why the hell should I buy games in which my interests are completely ignored, and natural fan service is aggressively shoved under my nose??
Then Miranda, sparkling her behind, pours out her soul about what a difficult fate she has as a woman-with-an-ideal-body. Moreover, “sparkling behind” is not a figure of speech at all. Being gay, you can’t help but notice how sexually objectified ALL female characters are in ALL games (minus the last couple of years). Just count how often the camera “accidentally” stops on either the heroine’s bust or her butt.
Although a completely identical emphasis on, say, the torso of a male character and – even more so, God forbid – his groin, or toned ass will immediately become the main scandal of the year. Then an entire race in the game has been turned into blue-skinned chicks, one of whose representatives is so much better developed that the rest of the romance options a priori pale in comparison to it. That, finally, set the teeth on edge armored bikini.
Nuok, I don’t mind. Satisfying player desires is what games are made for. But then where is the symmetrical fan service for gays and/or straight girls??
In the game (only in the LAST part, please note) – they just added Cortez, and the waves of shit rose up so much that they covered even such a giant as EA. Moreover, he did not walk around the entire game bare-chested and/or in tight suits. He was not given 10 times more screen time than all the other characters combined (and in general he is like a Persian – he turned out to be extremely gray). After all, for some reason there isn’t a whole race of sexy men in the game.
But meanwhile, we all remember the degree of homo-rage towards ME3, and accusations of extreme “leftism” of this game are still heard.

Although in fact, contrary to the generally accepted position about the “blueness” and “rainbowness” of EA games, ME specifically is a damn sexist, heterosexually oriented game. And how her fan community went crazy after adding couples LGBT options speaks volumes.
Exactly the same appearance in games of disabled characters (Joker from ME) and representatives of different nationalities (Simpa Cortez from the same ME, and, yes, Josephine was also made with this audience in mind) – this is also understandable. The bad ones are just anecdotal blacks in a vacuum who, in response to any complaint, yell “THIS PATAMUSHTA I’M BLACK?!»

So – your video is not so much about feminism, but about repulsed inadequates who, hiding behind some good goals, promote their personal interests. In this regard, feminism is no different from, say, moralism and the eternal desire to ban games (hello, gentlemen Milonozulina). And it was precisely this substitution of concepts and confusion of various reasons in the video that alarmed me. If all things were called by their proper names, most likely there would be no questions.

* The activities of the international LGBT social movement are recognized as extremist and prohibited on the territory of the Russian Federation

What’s wrong with Brie Larson’s appearance?? In my opinion, everything is very good.

And if “modern feminism” had such a terrible influence on cinema, the cast of some Gotham Sirens (Harley Quinn, Poison Ivy, Catwoman) would look something like this:

It seems that Rihanna Pratchett told in an interview how during the development of Lara she fought with the developers over the script, they say they eventually compressed it and cut it for the sake of gameplay. Like that’s why Lara becomes the Terminator so unnaturally quickly. Maybe she’s lying, or maybe it all happened like that. In the end, developers have more power to dictate terms.

Then you shouldn’t forget about the publisher. As practice has shown in recent years, some publishers monitor the development process very closely, or even interfere in it unscrupulously.

However, if our adequate majority still at least somehow empathizes with gays, because in our country living with a non-traditional orientation is quite a feat, then absolutely everyone laughs at feminists.

What kind of nonsense is this anyway?? Gays seem to disgust many people when they simply don’t understand women, because they don’t see serious inequalities and don’t understand their “struggle”. It’s as if I didn’t conduct a survey, but sure enough, if I had, the results would have been the same, or in favor of women, because those people cause some unpleasant reactions only because of prejudices.

Holy shit, Brie Larson is down to earth.
Actually, I came in just to give a minus purely for the name of the blog, because even it smacks of insanity, but here such crap is written. I didn’t watch the video, of course, but I don’t approve.

but you forget about the examples of the new chest, where from “Oh God, I killed a man” to “it’s time to loot the man,” which did not do the character any good, and only shows how yesterday’s archaeologist can easily become a killing machine, because she is a “strong woman”.
But the fuck-up from dice is actually serious, and snatching a lulya from a husband in Arab countries, both before and now, as was mentioned in the video, is not difficult (we also remember the decriminalization of family beatings in Russia, and think how developed a country we are), you just don’t pay much attention to it, because few people buy battles for a single, that’s all, but in terms of historical correspondence, this is a strong mess

recent years?
In my opinion, this began immediately with the arrival of big money in the IgroIndustry and those same publishers. When you invest money in some product, you hope that it will bring profit, no matter what it will be films, TV series, or our favorite games. Now let’s remember who gives this money, successful businessmen (or a businesswoman if there is already a post about feminism), who put in what the developer wants to do: a puzzle, a shooter, or a revolutionary combination of MMO-Quest-Strategy, they need profit. That’s why there are entire staffs of damn analysts who simply collect mountains of analytical material and draw millions of graphs with supposed “analysis” of what will sell and what won’t. There’s a recent story from a Eurogamer about how EA bosses decided to add co-op and crafting to the game in the final stages of development, because back then co-op was popular in 3rd-person action games. And we can’t say that they are completely wrong! How many copies were sold of psychonauts, beyond good & evil, Deus Ex, Bayonetta, whose sales, even if added together, will not reach the sales of the same BlackOps 3 or one of the intended parts of FIFA. As Lex said above, we are a race of “aesthetic fagots”. And there are too few of us to recoup the money that goes into developing games. I’m already silent that a developer without control can make a frankly crappy game (hello Daikatana, C&C4).

On the other hand, the more people play games, the more “aesthetic faggots” will appear on the market, and Kickstarter was invented for a reason. Not only to play in AAA

I don’t really give a damn about them anymore. But when in real life they become educators, teachers of my children.Then they won’t have time to shout out their famous “Hurray!”. I’m a tolerant!!»

What’s wrong with Larka?? In the first part, she is a wimp who suffers throughout the entire story. The fact that in GAMEPLAY she is a killing machine is another matter, but she is least tied to feminism (There is an article about Rianka on SG). It’s not like she becomes a woman after killing a deer, right?? And in the second part it has already been reasonably graded, what are the problems?
The dices didn’t push the plots at all, but it doesn’t spoil the GAME. This is one moment that does not spoil anything, at most it causes historical quirks, but nothing more.

It will be very interesting to watch. And it’s possible that we can argue based on the results.
This topic is much closer to me, and it seems to me that I have already heard all possible arguments justifying hostility towards LGBT people. So I’m looking forward to the continuation 😉
I’m basically cold towards the entire Dragon Age series. This is regardless of the quality of the game – the setting is just not my thing. I can’t stand all these middle-earths.
In short, personal preference.

* The activities of the international LGBT social movement are recognized as extremist and prohibited on the territory of the Russian Federation